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Rogue Races

A collection of races that belong to, or are recognized for being commonly found without a specific clan. This does not mean they can not belong to a clan, in fact, they can belong to any clan if they wish.

Living Weapon

Appearance -

They usually take the form of an average human, with normal human traits; however, what stands out is their ability to change their entire body, or even parts of their body, into the form of weapons and various types of items.

 

Information - 

Living Weapons are a race of beings that were at first artificially created by people to be living weapons. However, as time passed, they have more commonly been created through the reproduction of other Living Weapons.

 

They were originally made using special magic, infusing a soul into the core of a weapon, making it gain a unique ego and humanoid form. But as time went on and more Living Weapons were made, they have gained the ability to reproduce with each other, and have humanoid off-springs that can also change into weapons. Due to this, while still rare, they aren't as rare as before.

 

The weapon form they can take varies depending on a lot of aspects, the most notable is the maker/parents and the personality of the Living Weapon, with common forms being swords, axes, shurikens, knives, spears, goblets, but they can also come in more inconvenient forms such as lanterns, canes, pens, and more.

 

Living Weapons, in most cases, all require a partner to be able to fight properly, because they can't wield themselves in their weapon form. Due to this, most Living Weapons have a co-dependent relationship.

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Abilities -

Common:

  • Weaponized Form – Can fully transform into a single predetermined weapon or object form. This form cannot be changed once chosen. The weapon’s power scales with the wielder’s capabilities, and damage is equivalent to a high-quality forged weapon.

  • Bonded Resonance – Can form a permanent bond with a chosen wielder, allowing them to sense the wielder’s location within 1000 meters. Once bonded, no one else can wield them unless the bond is willingly broken.

  • Durable Core – Their soul resides within a core that grants their weapon form durability equal to high-grade steel, making them resistant to wear, rust, and shattering from standard force.

  • Instinctive Parry – While being wielded, they can subtly guide their wielder’s movements, slightly improving reaction time and accuracy when blocking or deflecting attacks.

  • Soul Pulse – Can emit a faint mana pulse to detect nearby movement or hostile intent within 5 meters. The pulse has a cooldown of 2 turns.

Uncommon:

  • Partial Manifestation – Can transform a single part of their body into a weapon, allowing for combat without needing a wielder.

  • Autonomous Motion – Can hover or move at a slow walking speed in weapon form, allowing them to reposition themselves during combat or travel short distances on their own.

  • Echo Strike – When striking in weapon form, they can release a short-range mana shockwave, causing light knockback and disrupting the opponent’s stance. This ability has a cooldown of 3 turns.

  • Adaptive Grip – While wielded, they can subtly adjust their size, weight distribution, or balance to perfectly suit the wielder’s fighting style.

Rare:

  • Link Recall – Can instantly teleport into their bonded wielder’s hand or beside them once every 10 turns, regardless of barriers or distance.

  • Resonance Boost – While being wielded by their bonded partner, both gain 10% faster reaction speed, improved coordination, and an increase of 25% in speed.

  • Phantom Guard – Can manifest a semi-transparent mana shield in weapon form that blocks a single attack before shattering. Has a cooldown of 5 turns.

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Weaknesses -

  • Limited Magic – Poor aptitude for most magic types outside of abilities directly tied to their weapon nature.

  • Reliance on Wielder – Most cannot fight effectively without a wielder, leaving them vulnerable when alone.

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Lifespan -

Unaging.

 

Extra -

N/A

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