Combo: Dark Arts & Elemental: Ice - Ghostflame
- Zero 669
- May 24
- 1 min read
Type of Spell: Combo: Dark Arts & Elemental: Ice
Spell Power Ranking: A
Description: The caster conjures a swirling sphere of cursed black frostfire roughly the size of a volleyball, then hurls it at a target at the speed of an arrow. Upon contact, the orb detonates in a 25-meter radius, unleashing a wave of cold flame that causes severe frostbite, mind-freezing pain, and intense freeze burns over time. The flames cling unnaturally to skin, armor, and magical barriers alike. If the spell is charged for 3 turns, the orb expands into a massive sphere of dark mana and launches forward at 3x arrow speed, increasing its blast radius to 100 meters.
Mana Cost:
Uncharged: Medium
Fully Charged: High
Limitations & Side Effects:
Boost Limit: 4x. Affects range and explosion radius only; cannot increase damage past city-block level.
The flames inflict damage over time for 3 turns unless cleansed.
If fully charged, the caster cannot use any Ice Magic for 10 turns due to internal backlash.
Leaves the caster vulnerable during the 3-turn charge time unless defended.
Cooldown: 10 Turns
Requirements: High proficiency in Ice Magic and Intermediate proficiency in Fire Magic.
